hello,
I want to set friction of joints, but bullet doesn't have the function. In other post, I find I can set a linear/angular damping factor to the dynamic shape attached to the joint, but I don't know the difference in contrast to the real joint friction. So I have an idea: can I set the target velocity to zero and set maximum torque to a constant instead of the joint friction?
Looking forward to your reply.
How to set friction of joints?
Re: How to set friction of joints?
Hello,
yes, this is actually how you'd implement joint friction in a free rotating joint, when using Bullet/ODE or Newton. But here again, don't expect those physics engines to offer realistic correspondencies with real-world friction.
Cheers
yes, this is actually how you'd implement joint friction in a free rotating joint, when using Bullet/ODE or Newton. But here again, don't expect those physics engines to offer realistic correspondencies with real-world friction.
Cheers