How to load and motive our human model

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alcor
Posts: 1
Joined: 05 Feb 2021, 04:01

How to load and motive our human model

Post by alcor »

Hello,

We want to create an outdoor environment dataset containing multi-person models, for example, human jogging in playground. If we have the real human moving sequence in obj format, how could we load those files frame by frame liking 'walking bill'? Besides, is there any way to create the static outdoor background such as the street, track and lawn?

Cheers

coppelia
Site Admin
Posts: 10366
Joined: 14 Dec 2012, 00:25

Re: How to load and motive our human model

Post by coppelia »

Hello,

you have several ways to achieve this, e.g.:
  • you can create a model of a human that has limbs, joints, etc., then appropriately actuate the joints to make your human appear to be walking
  • you can also create a model of a human that contains several static shapes, where each shape would be a moment in the walk sequence: imagine having 10 of those shapes. Only one shape at a time should then be visible, and you would cycle the visibility of shapes in order to get the motion of your model
In both approaches you would also have to move the model along a specific path or according to a given algorithm.

For a static environment, simply import a mesh (best in Collada format, so that you also get the textures).

Cheers

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