unstable fingers
unstable fingers
I used the URDF importer to import the Fetch robot, but the finger will be really unstable once the simulation start. That is, the finger will jump to a random place around the hand.
Re: unstable fingers
Hello, and sorry for the late reply...
an URDF model can be very loosely specified, and there is generally no information about values related to a specific physics engine. But in general if your objects are dancing around, try to adjust somewhat the values of masses and inertias according to design considerations 7 and 8. Additionally, make sure that adjacent shapes are not constantly colliding with each other. If they are, you can adjust their local respondable masks.
Cheers
an URDF model can be very loosely specified, and there is generally no information about values related to a specific physics engine. But in general if your objects are dancing around, try to adjust somewhat the values of masses and inertias according to design considerations 7 and 8. Additionally, make sure that adjacent shapes are not constantly colliding with each other. If they are, you can adjust their local respondable masks.
Cheers