Hello,
I am trying to calculate the orientation (alpha, beta, gamma), with respect to the global reference frame, of a part within CoppeliaSim, once I rotate it about the Z axis 30 degrees.
I read https://www.coppeliarobotics.com/helpFi ... Angles.htm but I am unsure on which angle rotation equation CoppeliaSim uses within the environment as several are mentioned.
When changing the orientation of an object within CoppeliaSim, is the total rotation calculated by: Rx(alpha)*Ry(beta)*Rz(gamma) with respect to the global reference frame?
Thanks in advance
Orientation - Euler Angles
Re: Orientation - Euler Angles
Hello,
Euler angles are sometimes difficult to understand, and we ourselves often mix-up things, such as operation order, etc. ;)
Have a look at this scene that illustrates two different types of Euler angles, how to visualize them, and how to convert between them.
Cheers
Euler angles are sometimes difficult to understand, and we ourselves often mix-up things, such as operation order, etc. ;)
Have a look at this scene that illustrates two different types of Euler angles, how to visualize them, and how to convert between them.
Cheers
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- Posts: 22
- Joined: 06 Dec 2020, 00:39
Re: Orientation - Euler Angles
Thank you! I was able to successfully implement and calculate the Euler angles.