How to use Screw joint and actuation?
Posted: 23 Oct 2021, 04:46
Hi
I'm a beginner and using CoppeliaSim Edu, ver. 4.2.0.
I wanna incorporate a lead screw(actuation and passive joint) to my model, but I can't.
In my scene hierarchy, I set objects and joints like:
"static object" → "revolute joint" → "auxiliary shape(using cuboid)" →
"prismatic joint" → "screw part"
And then I added a jointCallback function into non-threaded script, I added
child script to prismatic joint.
Using the function, I wanna control the position, but I'm in trouble because I don't
know how to write a script or how to set the pitch for that purpose.
Please let me know if there is an example of how to write a script or one
that actually controls the position of the lead screw actuator.
Thanks.
I'm a beginner and using CoppeliaSim Edu, ver. 4.2.0.
I wanna incorporate a lead screw(actuation and passive joint) to my model, but I can't.
In my scene hierarchy, I set objects and joints like:
"static object" → "revolute joint" → "auxiliary shape(using cuboid)" →
"prismatic joint" → "screw part"
And then I added a jointCallback function into non-threaded script, I added
child script to prismatic joint.
Using the function, I wanna control the position, but I'm in trouble because I don't
know how to write a script or how to set the pitch for that purpose.
Please let me know if there is an example of how to write a script or one
that actually controls the position of the lead screw actuator.
Thanks.