Morph object convex or decimate a select shape will change the object coordinate, why?

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Hui Lian
Posts: 3
Joined: 09 Oct 2020, 14:07

Morph object convex or decimate a select shape will change the object coordinate, why?

Post by Hui Lian »

Hi,
when I import a mesh from YCB datasets, for example , a banana, I set the shapes have aligned orientations is True ,then the object coordinate frame is same as the world , but when decimate a select shape or morph object convex, the object coordinate frame has changed.

fferri
Posts: 1217
Joined: 09 Sep 2013, 19:28

Re: Morph object convex or decimate a select shape will change the object coordinate, why?

Post by fferri »

You can always reorient the object frame with world's frame, via the specific menu item (Edit > Reorient bounding box > ...) or via the api sim.reorientShapeBoundingBox.

Hui Lian
Posts: 3
Joined: 09 Oct 2020, 14:07

Re: Morph object convex or decimate a select shape will change the object coordinate, why?

Post by Hui Lian »

fferri wrote: 30 Jun 2021, 11:22 You can always reorient the object frame with world's frame, via the specific menu item (Edit > Reorient bounding box > ...) or via the api sim.reorientShapeBoundingBox.
Thanks a lot for your advice , it's very helpful!

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