Hi,
I want to move a UR3 in inverse kinematics mode. I have followed through with you're "Inverse kinematics tutorial" where everything is nice and clear.
But...
I'm having problems with getting the sim.getObjectType for a IKgroup object (an IKgroup object that is returned from a simIK.createIkGroup). The sim.getObject reports an error "object does not exist". I checked that functions simIK.createEnvironment and simIK.createIkGroup both return a valid handle.
I think this post (https://forum.coppeliarobotics.com/viewtopic.php?t=9763) is related, but the solution reported by the poster isn't working for me...
Here is the link to my scene file: https://file.io/9tzGOKHrT2hi
The nonthreaded child script in the simulation file is attached to a dummy object "Dummy".
Thank you for your time and possible answers/suggestions/solutions.
Best regards,
Rok
Problem with "Inverse kinematics tutorial" sim.getObjectType
Re: Problem with "Inverse kinematics tutorial" sim.getObjectType
Hello,
sim.getObjectType will only return the type of a CoppeliaSim object. An IK group generated via simIK.createIkGroup is technically not a CoppeliaSim object, but an object returned by the IK plugin.
Btw, your scene file is not available anymore it seems.
Cheers
sim.getObjectType will only return the type of a CoppeliaSim object. An IK group generated via simIK.createIkGroup is technically not a CoppeliaSim object, but an object returned by the IK plugin.
Btw, your scene file is not available anymore it seems.
Cheers