This video illustrates how obstacle avoidance while performing inverse kinematics can be achieved in CoppeliaSim: each kinemaitc link can compute a distance to obstacles, and use that distance vector to enable/disable additional positional constraints for the kinematic chain.
Inverse kinematics and obstacle avoidance
Re: Inverse kinematics and obstacle avoidance
This Demo does not seem to work fully anymore, the pendulum remains static while the simulation is running.
Re: Inverse kinematics and obstacle avoidance
You are right, thanks for the mention.
Cheers
Cheers