Hello everyone!
I'm new to Coppelia, and I'm managing to use a robot in the environment. The fact is, one of the objectives is to model different terrains in the simulator. For example: Fhe first quadrant could be a ice-like floor. The second one could be a mug-like floor. Another example: I can draw a path, but I want that a part of the trajectory could be slippery than the others. Why to do that? I want to simulate slip and skid conditions to improve a controller. These conditions implies that \(\omega_{\text{wheel}} \neq v_{\text{robot}}\)
¿Is there any way to achieve it in CoppeliaSim? I'd be glad If someone could bring me light in that question.
Ding Dong: Friction simulation in CoppeliaSim is Possible?
Re: Ding Dong: Friction simulation in CoppeliaSim is Possible?
Friction is a property of the material you can edit in the shape properties and more specifically shape dynamics properties, probably by setting some engine-specific parameter.