Hello,
I'm experiencing a rendering issue with CoppeliaSim Edu 4.10.0 on a Windows 11 ARM laptop.
-->System Information
* Laptop: HP OmniBook 5
* OS: Windows 11 ARM64
* CPU: Qualcomm Snapdragon X (Oryon)
* GPU: Qualcomm Adreno X1-45
* RAM: 16 GB
* CoppeliaSim Version: Edu 4.10.0 (May 2025)
CoppeliaSim launches normally and the UI works correctly, but the 3D viewport remains completely black.
The Scene Hierarchy loads correctly and contains:
* Floor
* DefaultCamera
* DefaultLights
Objects can be added to the scene and appear in the hierarchy, but nothing is rendered in the viewport.
Troubleshooting Performed:
* Reinstalled CoppeliaSim
* Tried both the sprint-provided installation and a fresh download from the official website
* Opened multiple example scenes
* Reset camera/view
* Pressed Ctrl+Shift+A (fit scene)
* Changed OpenGL settings:
* FBO type → Qt
* Offscreen context → Visible window
* VBO operation → Disabled
* Set CoppeliaSim to High Performance graphics in Windows
* Restarted the application and system
I tested the same CoppeliaSim setup on an Intel-based laptop and it works correctly.
I also tested other 3D applications on the Snapdragon laptop:
* Blender → works normally
* Fusion 360 → works normally
Blender reports:
Renderer: D3D12 (Qualcomm Adreno X1-45 GPU)
Vendor: Microsoft Corporation
Version: OpenGL 4.6 Core Profile (Mesa)
This suggests the GPU itself is functioning correctly and the issue may be related to CoppeliaSim's rendering path on Windows ARM / Snapdragon systems.
Has anyone successfully run CoppeliaSim 4.10 on a Snapdragon X / Windows ARM device?
Are there any known compatibility issues or recommended workarounds for Adreno X1-series GPUs or Windows ARM systems?
Thank you.
Black 3D Viewport on Windows 11 ARM (Snapdragon X / Adreno X1-45) – CoppeliaSim 4.10
Re: Black 3D Viewport on Windows 11 ARM (Snapdragon X / Adreno X1-45) – CoppeliaSim 4.10
Hello,
we cannot reproduce the issue, since we don't have the same hardware. Next release of CoppeliaSim should include a new GUI that should be able to much better abstract the underlying hardware. In the mean time, we are always happy if you can report any success with current situation, if this is the case.
Cheers
we cannot reproduce the issue, since we don't have the same hardware. Next release of CoppeliaSim should include a new GUI that should be able to much better abstract the underlying hardware. In the mean time, we are always happy if you can report any success with current situation, if this is the case.
Cheers