Easy to crash when using " Create dummies on mesh surface"
Easy to crash when using " Create dummies on mesh surface"
CoppeliaSim 4.7.0 rev.4:
[Geometry / Mesh >> Create dummies on mesh surface@addOnScript:info] This tool allows to create dummies from points sampled on mesh surfaces
[Misc >> Point sampler service@addOnScript:error] plugin simIGL: Cannot load library C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\simIGL.dll: 找不到指定的模块。
[Misc >> Point sampler service@addOnScript:error] ...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/simIGL.lua:7: attempt to index a nil value (local 'simIGL')
stack traceback:
...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/simIGL.lua:7: in main chunk
[C]: in upvalue 'origRequire'
...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/buffer.lua:180: in field 'require'
...ogram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/base.lua:98: in function <...ogram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/base.lua:84>
(...tail calls...)
[string "Misc >> Point sampler service@addOnScript"]:252: in function 'enable'
[string "Misc >> Point sampler service@addOnScript"]:188: in function 'sysCall_msg'
CMD:
[Misc >> Point sampler service@addOnScript:error] plugin simIGL: Cannot load library C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\simIGL.dll: 鎵句笉鍒版寚瀹氱殑妯″潡銆?
CoppeliaSim: debug: 40: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 39: UnhandledExceptionFilter - 0x7FFA04BDB030
CoppeliaSim: debug: 38: RtlCopyMemory - 0x7FFA073D6C40
CoppeliaSim: debug: 37: _C_specific_handler - 0x7FFA073BF5F0
CoppeliaSim: debug: 36: _chkstk - 0x7FFA073D5050
CoppeliaSim: debug: 35: RtlFindCharInUnicodeString - 0x7FFA0734DDC0
CoppeliaSim: debug: 34: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 33: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 32: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 31: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 30: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 29: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 28: DrvValidateVersion - 0x7FF9676F82D0
CoppeliaSim: debug: 27: DumpRegistryKeyDefinitions - 0x7FF9677B7E60
CoppeliaSim: debug: 26: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 25: simGetJointCallbackCallOrder - 0x7FF97229B7B0
CoppeliaSim: debug: 24: simSetDynamicJointLocalTransformationPart2IsValid - 0x7FF9721D3420
CoppeliaSim: debug: 23: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 22: simAddBanner - 0x7FF972339720
CoppeliaSim: debug: 21: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 20: simAddBanner - 0x7FF972339720
CoppeliaSim: debug: 19: simAddBanner - 0x7FF972339720
CoppeliaSim: debug: 18: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 17: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 16: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 15: QObject::event - 0x7FF979AEBE70
CoppeliaSim: debug: 14: QApplicationPrivate::notify_helper - 0x7FF978F556E0
CoppeliaSim: debug: 13: QApplication::notify - 0x7FF978F52EA0
CoppeliaSim: debug: 12: QCoreApplication::notifyInternal2 - 0x7FF979AC4770
CoppeliaSim: debug: 11: QCoreApplicationPrivate::sendPostedEvents - 0x7FF979AC63C0
CoppeliaSim: debug: 10: qt_plugin_query_metadata - 0x7FF977DE57B0
CoppeliaSim: debug: 9: QEventDispatcherWin32::processEvents - 0x7FF979B0EDB0
CoppeliaSim: debug: 8: qt_plugin_query_metadata - 0x7FF977DE57B0
CoppeliaSim: debug: 7: QEventLoop::exec - 0x7FF979AC07C0
CoppeliaSim: debug: 6: QCoreApplication::exec - 0x7FF979AC36A0
CoppeliaSim: debug: 5: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 4: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 3: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 2: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 1: BaseThreadInitThunk - 0x7FFA061E2560
CoppeliaSim: debug: 0: RtlUserThreadStart - 0x7FFA0738AEE0
[Geometry / Mesh >> Create dummies on mesh surface@addOnScript:info] This tool allows to create dummies from points sampled on mesh surfaces
[Misc >> Point sampler service@addOnScript:error] plugin simIGL: Cannot load library C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\simIGL.dll: 找不到指定的模块。
[Misc >> Point sampler service@addOnScript:error] ...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/simIGL.lua:7: attempt to index a nil value (local 'simIGL')
stack traceback:
...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/simIGL.lua:7: in main chunk
[C]: in upvalue 'origRequire'
...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/buffer.lua:180: in field 'require'
...ogram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/base.lua:98: in function <...ogram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/base.lua:84>
(...tail calls...)
[string "Misc >> Point sampler service@addOnScript"]:252: in function 'enable'
[string "Misc >> Point sampler service@addOnScript"]:188: in function 'sysCall_msg'
CMD:
[Misc >> Point sampler service@addOnScript:error] plugin simIGL: Cannot load library C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\simIGL.dll: 鎵句笉鍒版寚瀹氱殑妯″潡銆?
CoppeliaSim: debug: 40: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 39: UnhandledExceptionFilter - 0x7FFA04BDB030
CoppeliaSim: debug: 38: RtlCopyMemory - 0x7FFA073D6C40
CoppeliaSim: debug: 37: _C_specific_handler - 0x7FFA073BF5F0
CoppeliaSim: debug: 36: _chkstk - 0x7FFA073D5050
CoppeliaSim: debug: 35: RtlFindCharInUnicodeString - 0x7FFA0734DDC0
CoppeliaSim: debug: 34: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 33: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 32: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 31: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 30: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 29: KiUserExceptionDispatcher - 0x7FFA073D4140
CoppeliaSim: debug: 28: DrvValidateVersion - 0x7FF9676F82D0
CoppeliaSim: debug: 27: DumpRegistryKeyDefinitions - 0x7FF9677B7E60
CoppeliaSim: debug: 26: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 25: simGetJointCallbackCallOrder - 0x7FF97229B7B0
CoppeliaSim: debug: 24: simSetDynamicJointLocalTransformationPart2IsValid - 0x7FF9721D3420
CoppeliaSim: debug: 23: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 22: simAddBanner - 0x7FF972339720
CoppeliaSim: debug: 21: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 20: simAddBanner - 0x7FF972339720
CoppeliaSim: debug: 19: simAddBanner - 0x7FF972339720
CoppeliaSim: debug: 18: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 17: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 16: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 15: QObject::event - 0x7FF979AEBE70
CoppeliaSim: debug: 14: QApplicationPrivate::notify_helper - 0x7FF978F556E0
CoppeliaSim: debug: 13: QApplication::notify - 0x7FF978F52EA0
CoppeliaSim: debug: 12: QCoreApplication::notifyInternal2 - 0x7FF979AC4770
CoppeliaSim: debug: 11: QCoreApplicationPrivate::sendPostedEvents - 0x7FF979AC63C0
CoppeliaSim: debug: 10: qt_plugin_query_metadata - 0x7FF977DE57B0
CoppeliaSim: debug: 9: QEventDispatcherWin32::processEvents - 0x7FF979B0EDB0
CoppeliaSim: debug: 8: qt_plugin_query_metadata - 0x7FF977DE57B0
CoppeliaSim: debug: 7: QEventLoop::exec - 0x7FF979AC07C0
CoppeliaSim: debug: 6: QCoreApplication::exec - 0x7FF979AC36A0
CoppeliaSim: debug: 5: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 4: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 3: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 2: simWriteTexture_D - 0x7FF972376D60
CoppeliaSim: debug: 1: BaseThreadInitThunk - 0x7FFA061E2560
CoppeliaSim: debug: 0: RtlUserThreadStart - 0x7FFA0738AEE0
Re: Easy to crash when using " Create dummies on mesh surface"
Hello,
it seems that the IGL plugin fails to load. Can you confirm again if you type following?
Does above instruction alone crash CoppeliaSim?
We will release CoppeliaSim V4.8 in the next few minutes, please try also with that version.
Cheers
it seems that the IGL plugin fails to load. Can you confirm again if you type following?
Code: Select all
simIGL = require('simIGL')
We will release CoppeliaSim V4.8 in the next few minutes, please try also with that version.
Cheers
Re: Easy to crash when using " Create dummies on mesh surface"
OK, I have installed the latest CoppeliaSim 4.8 rev.0. Now, when I click "Create dummies on mesh surface," the component appears to be loaded correctly, the corresponding UI interface displays normally, the points representing dummy previews in the scene also display correctly, and the bottom control bar displays as follows:
However, when I click on a mesh in the scene, the software crashes immediately. The CMD displays the following:
Additional note: In previous versions, although this plugin would occasionally cause the application to crash, it never resulted in a 100% crash rate as it does now. The day before yesterday, following a certain response, I modified the Lua script to enable local toppra invocation. However, after installing version 4.8 today, the modified Lua script should have been overridden.
Code: Select all
[Geometry / Mesh >> Create dummies on mesh surface@addOnScript:info] This tool allows to create dummies from points sampled on mesh surfaces.
Code: Select all
[Misc >> Point sampler service@addOnScript:loadinfo] plugin simIGL: loading...
[Misc >> Point sampler service@addOnScript:loadinfo] plugin simIGL: done.
[CoppeliaSim:loadinfo] plugin simGeom: loading...
[CoppeliaSim:loadinfo] plugin simGeom: done.
CoppeliaSim: debug: 42: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 41: ImeExtension - 0x7FFCB5F6E870
CoppeliaSim: debug: 40: GetHandleVerifier - 0x7FFCD1A9FD90
CoppeliaSim: debug: 39: UnhandledExceptionFilter - 0x7FFD951FB030
CoppeliaSim: debug: 38: RtlCopyMemory - 0x7FFD97AD6C40
CoppeliaSim: debug: 37: _C_specific_handler - 0x7FFD97ABF5F0
CoppeliaSim: debug: 36: _chkstk - 0x7FFD97AD5050
CoppeliaSim: debug: 35: RtlFindCharInUnicodeString - 0x7FFD97A4DDC0
CoppeliaSim: debug: 34: KiUserExceptionDispatcher - 0x7FFD97AD4140
CoppeliaSim: debug: 33: KiUserExceptionDispatcher - 0x7FFD97AD4140
CoppeliaSim: debug: 32: KiUserExceptionDispatcher - 0x7FFD97AD4140
CoppeliaSim: debug: 31: KiUserExceptionDispatcher - 0x7FFD97AD4140
CoppeliaSim: debug: 30: KiUserExceptionDispatcher - 0x7FFD97AD4140
CoppeliaSim: debug: 29: KiUserExceptionDispatcher - 0x7FFD97AD4140
CoppeliaSim: debug: 28: DrvValidateVersion - 0x7FFCD27882D0
CoppeliaSim: debug: 27: DumpRegistryKeyDefinitions - 0x7FFCD2847E60
CoppeliaSim: debug: 26: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 25: simGetJointCallbackCallOrder - 0x7FFCD50633D0
CoppeliaSim: debug: 24: simAddBanner - 0x7FFCD4FCF6E0
CoppeliaSim: debug: 23: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 22: simGetJointCallbackCallOrder - 0x7FFCD50633D0
CoppeliaSim: debug: 21: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 20: simGetJointCallbackCallOrder - 0x7FFCD50633D0
CoppeliaSim: debug: 19: simGetJointCallbackCallOrder - 0x7FFCD50633D0
CoppeliaSim: debug: 18: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 17: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 16: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 15: QObject::event - 0x7FFCD630BE70
CoppeliaSim: debug: 14: QApplicationPrivate::notify_helper - 0x7FFCD42956E0
CoppeliaSim: debug: 13: QApplication::notify - 0x7FFCD4292EA0
CoppeliaSim: debug: 12: QCoreApplication::notifyInternal2 - 0x7FFCD62E4770
CoppeliaSim: debug: 11: QCoreApplicationPrivate::sendPostedEvents - 0x7FFCD62E63C0
CoppeliaSim: debug: 10: qt_plugin_query_metadata - 0x7FFCD93057B0
CoppeliaSim: debug: 9: QEventDispatcherWin32::processEvents - 0x7FFCD632EDB0
CoppeliaSim: debug: 8: qt_plugin_query_metadata - 0x7FFCD93057B0
CoppeliaSim: debug: 7: QEventLoop::exec - 0x7FFCD62E07C0
CoppeliaSim: debug: 6: QCoreApplication::exec - 0x7FFCD62E36A0
CoppeliaSim: debug: 5: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 4: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 3: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 2: simWriteTexture_D - 0x7FFCD515F5B0
CoppeliaSim: debug: 1: BaseThreadInitThunk - 0x7FFD976D2560
CoppeliaSim: debug: 0: RtlUserThreadStart - 0x7FFD97A8AEE0
Re: Easy to crash when using " Create dummies on mesh surface"
Thank you for the info. Can you help me identify when the crash happens exactly (the Windows stack trace is not usable)? There are 2 components that play together: addOns/Point sampler service.lua and addOns/Create dummies on mesh surface.lua.
Please try to add some printToConsole commands here and there and identify the exact moment the crash is triggered.
Cheers
Please try to add some printToConsole commands here and there and identify the exact moment the crash is triggered.
Cheers
Re: Easy to crash when using " Create dummies on mesh surface"
Sure, so I added some printToConsole commands to Create dummies on mesh surface.lua and Point sampler service.lua.
For Create dummies on mesh surface.lua, the code modifications are roughly as follows:
...
For Point sampler service.lua, the code modifications are roughly as follows:
...
The console output is as follows:
I'm not too sure where to printToConsole.
For Create dummies on mesh surface.lua, the code modifications are roughly as follows:
Code: Select all
function sysCall_msg(event)
printToConsole("cD:sysCall_msg: Received event with id: ", event.id)
if not event.data or not event.data.key or event.data.key ~= 'createDummiesOnMeshSurf' then
printToConsole("cD:sysCall_msg: Event data is not valid or key does not match")
return
end
if event.id == 'pointSampler.click' then
printToConsole("cD:sysCall_msg: pointSampler.click event received")
if event.data.pointNormalMatrix then
printToConsole("cD:sysCall_msg: pointNormalMatrix data received")
createDummy(event.data.pointNormalMatrix)
sim.announceSceneContentChange()
printToConsole("cD:sysCall_msg: Dummy created")
else
printToConsole("cD:sysCall_msg: No pointNormalMatrix data in event")
end
else
printToConsole("cD:sysCall_msg: Event id does not match pointSampler.click")
end
end
....
function createDummy(m)
local h = sim.createDummy(dummySize)
sim.setObjectColor(h, 0, sim.colorcomponent_ambient_diffuse, dummyColor)
printToConsole("cD:Set object color")
sim.setObjectMatrix(h, m, sim.handle_world)
printToConsole("cD:Set object matrix")
sim.setObjectPose(h, {0, 0, zOffset, 0, 0, 0, 1}, h)
printToConsole("cD:Set object pose")
sim.setObjectAlias(h, alias)
printToConsole("cD:Set object alias")
end
For Point sampler service.lua, the code modifications are roughly as follows:
Code: Select all
function sysCall_nonSimulation()
....
if pt then
if currentFlags().handle then event.handle = o end
if currentFlags().surfacePoint then
event.point = pt
if currentFlags().surfaceNormal then
event.normal = n
event.pointNormalMatrix = simIGL.pointNormalToMatrix(pt, n)
printToConsole("PS:sysCall_nonSimulation: pointNormalMatrix data created")
end
end
....
function sysCall_msg(event)
printToConsole("PS:sysCall_msg: Received event with id: " .. event.id)
if event.id == 'pointSampler.enable' then
if not event.data.key then
sim.addLog(sim.verbosity_errors, 'missing required field data.key')
printToConsole("PS:sysCall_msg: missing required field data.key")
return
end
if flags[event.data.key] then
sim.addLog(sim.verbosity_warnings, 'already enabled')
printToConsole("PS:sysCall_msg: already enabled")
return
end
flags[event.data.key] = event.data
table.insert(flagsStack, 1, event.data.key)
enable()
printToConsole("PS:sysCall_msg: pointSampler enabled with key: " .. event.data.key)
elseif event.id == 'pointSampler.disable' then
if not event.data.key then
sim.addLog(sim.verbosity_errors, 'missing required field data.key')
printToConsole("PS:sysCall_msg: missing required field data.key")
return
end
flags[event.data.key] = nil
table.remove(flagsStack, 1)
disable()
printToConsole("PS:sysCall_msg: pointSampler disabled with key: " .. event.data.key)
elseif event.id == 'pointSampler.setFlags' then
if not event.data.key then
sim.addLog(sim.verbosity_errors, 'missing required field data.key')
printToConsole("PS:sysCall_msg: missing required field data.key")
return
end
if not flags[event.data.key] then
sim.addLog(sim.verbosity_warnings, 'invalid key')
printToConsole("PS:sysCall_msg: invalid key")
return
end
for k, v in pairs(event.data) do flags[event.data.key][k] = v end
printToConsole("PS:sysCall_msg: flags set for key: " .. event.data.key)
end
end
The console output is as follows:
Code: Select all
[Geometry / Mesh >> Create dummies on mesh surface@addOnScript:loadinfo] plugin simUI: loading...
[Geometry / Mesh >> Create dummies on mesh surface@addOnScript:loadinfo] plugin simUI: done.
cD:Entering showDlg function
cD:Creating UI with XML: <ui title="Create dummies on mesh surface" layout="form" activate="false" closeable="true" resizable="true" on-close="close_callback" position="-50,150" placement="relative">
<label id="9" text="" />
<checkbox id="10" text="Constrain to vertices" on-change="changedConstrain" />
<label id="11" text="Size:" />
<spinbox id="12" value="0.02" step="0.001" decimals="3" suffix="m" on-change="changedDummySize" />
<label id="13" text="Color:" />
<edit id="14" value="0, 1, 0" on-editing-finished="changedColor" />
<label id="5" text="Alias:" />
<edit id="6" value="Dummy" on-editing-finished="changedAlias" />
<label id="7" text="Offset:" />
<spinbox id="8" value="0" step="0.001" suffix="m" on-change="changedZOffset" />
</ui>
cD:UI created
PS:sysCall_msg: Received event with id: pointSampler.enable
[Misc >> Point sampler service@addOnScript:loadinfo] plugin simIGL: loading...
[Misc >> Point sampler service@addOnScript:loadinfo] plugin simIGL: done.
PS:sysCall_msg: pointSampler enabled with key: createDummiesOnMeshSurf
PS:sysCall_msg: Received event with id: systemCall
[CoppeliaSim:loadinfo] plugin simGeom: loading...
[CoppeliaSim:loadinfo] plugin simGeom: done.
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
PS:sysCall_nonSimulation: pointNormalMatrix data created
cD:sysCall_msg: Received event with id: pointSampler.click
cD:sysCall_msg: pointSampler.click event received
cD:sysCall_msg: pointNormalMatrix data received
cD:Set object color
cD:Set object matrix
cD:Set object pose
cD:Set object alias
cD:sysCall_msg: Dummy created
CoppeliaSim: debug: 42: simWriteTexture_D - 0x7FFCCF73F5B0
CoppeliaSim: debug: 41: ImeExtension - 0x7FFCB5F6E870
CoppeliaSim: debug: 40: GetHandleVerifier - 0x7FFCD1A9FD90
CoppeliaSim: debug: 39: UnhandledExceptionFilter - 0x7FFD951FB030
....
Re: Easy to crash when using " Create dummies on mesh surface"
So I just tested on another computer with CoppeliaSim 4.7 rev.4. Still doesn't work:
Are you able to reproduce this bug?
Code: Select all
[Geometry / Mesh >> Create dummies on mesh surface@addOnScript:info] This tool allows to create dummies from points sampled on mesh surfaces
[Misc >> Point sampler service@addOnScript:error] plugin simIGL: Cannot load library C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\simIGL.dll: 找不到指定的模块。
[Misc >> Point sampler service@addOnScript:error] ...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/simIGL.lua:7: attempt to index a nil value (local 'simIGL')
stack traceback:
...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/simIGL.lua:7: in main chunk
[C]: in upvalue 'origRequire'
...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/buffer.lua:180: in field 'require'
...ogram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/base.lua:98: in function <...ogram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/base.lua:84>
(...tail calls...)
[string "Misc >> Point sampler service@addOnScript"]:252: in function 'enable'
[string "Misc >> Point sampler service@addOnScript"]:188: in function 'sysCall_msg'
> simIGL = require('simIGL')
[sandboxScript:error] plugin simIGL: Cannot load library C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\simIGL.dll: 找不到指定的模块。
...ram Files/CoppeliaRobotics/CoppeliaSimEdu/lua/simIGL.lua:7: attempt to index a nil value (local 'simIGL')
Re: Easy to crash when using " Create dummies on mesh surface"
Indeed, we are able to reproduce this on some Windows machines... strangely it appears to be related to rendering.
A temporary workaround would be to click (in order to generate a dummy) and shift the mouse a few pixels before releasing the mouse button.
Cheers
A temporary workaround would be to click (in order to generate a dummy) and shift the mouse a few pixels before releasing the mouse button.
Cheers
Re: Easy to crash when using " Create dummies on mesh surface"
Thanks! That really worked, hope you guys fix this bug soon~
Re: Easy to crash when using " Create dummies on mesh surface"
Hi!
This bug still exists in V4.9.0
This bug still exists in V4.9.0