Issue with Mouse Dragging Viewport When Scene Camera Render Mode is Set to OpenGL3
Issue with Mouse Dragging Viewport When Scene Camera Render Mode is Set to OpenGL3
When the render mode of the scene camera is set to OpenGL3, it is not possible to properly drag the view with the mouse within the viewport. The dragging effect always behaves as if no object has been clicked.
Re: Issue with Mouse Dragging Viewport When Scene Camera Render Mode is Set to OpenGL3
Hello,
yes, that is right. When not using the legacy OpenGL renderer, picking and most other mouse operations do not work (or do not work as expected...). This is because with another renderer the depth buffer is not sent to CoppeliaSim and there is no pick buffer either.
Instead of fixing this we are hoping to be able to soon move to another GUI framework
Cheers
yes, that is right. When not using the legacy OpenGL renderer, picking and most other mouse operations do not work (or do not work as expected...). This is because with another renderer the depth buffer is not sent to CoppeliaSim and there is no pick buffer either.
Instead of fixing this we are hoping to be able to soon move to another GUI framework
Cheers