Black 3D Viewport on Windows 11 ARM (Snapdragon X / Adreno X1-45) – CoppeliaSim 4.10
Posted: 18 Jun 2026, 05:33
Hello,
I'm experiencing a rendering issue with CoppeliaSim Edu 4.10.0 on a Windows 11 ARM laptop.
-->System Information
* Laptop: HP OmniBook 5
* OS: Windows 11 ARM64
* CPU: Qualcomm Snapdragon X (Oryon)
* GPU: Qualcomm Adreno X1-45
* RAM: 16 GB
* CoppeliaSim Version: Edu 4.10.0 (May 2025)
CoppeliaSim launches normally and the UI works correctly, but the 3D viewport remains completely black.
The Scene Hierarchy loads correctly and contains:
* Floor
* DefaultCamera
* DefaultLights
Objects can be added to the scene and appear in the hierarchy, but nothing is rendered in the viewport.
Troubleshooting Performed:
* Reinstalled CoppeliaSim
* Tried both the sprint-provided installation and a fresh download from the official website
* Opened multiple example scenes
* Reset camera/view
* Pressed Ctrl+Shift+A (fit scene)
* Changed OpenGL settings:
* FBO type → Qt
* Offscreen context → Visible window
* VBO operation → Disabled
* Set CoppeliaSim to High Performance graphics in Windows
* Restarted the application and system
I tested the same CoppeliaSim setup on an Intel-based laptop and it works correctly.
I also tested other 3D applications on the Snapdragon laptop:
* Blender → works normally
* Fusion 360 → works normally
Blender reports:
Renderer: D3D12 (Qualcomm Adreno X1-45 GPU)
Vendor: Microsoft Corporation
Version: OpenGL 4.6 Core Profile (Mesa)
This suggests the GPU itself is functioning correctly and the issue may be related to CoppeliaSim's rendering path on Windows ARM / Snapdragon systems.
Has anyone successfully run CoppeliaSim 4.10 on a Snapdragon X / Windows ARM device?
Are there any known compatibility issues or recommended workarounds for Adreno X1-series GPUs or Windows ARM systems?
Thank you.
I'm experiencing a rendering issue with CoppeliaSim Edu 4.10.0 on a Windows 11 ARM laptop.
-->System Information
* Laptop: HP OmniBook 5
* OS: Windows 11 ARM64
* CPU: Qualcomm Snapdragon X (Oryon)
* GPU: Qualcomm Adreno X1-45
* RAM: 16 GB
* CoppeliaSim Version: Edu 4.10.0 (May 2025)
CoppeliaSim launches normally and the UI works correctly, but the 3D viewport remains completely black.
The Scene Hierarchy loads correctly and contains:
* Floor
* DefaultCamera
* DefaultLights
Objects can be added to the scene and appear in the hierarchy, but nothing is rendered in the viewport.
Troubleshooting Performed:
* Reinstalled CoppeliaSim
* Tried both the sprint-provided installation and a fresh download from the official website
* Opened multiple example scenes
* Reset camera/view
* Pressed Ctrl+Shift+A (fit scene)
* Changed OpenGL settings:
* FBO type → Qt
* Offscreen context → Visible window
* VBO operation → Disabled
* Set CoppeliaSim to High Performance graphics in Windows
* Restarted the application and system
I tested the same CoppeliaSim setup on an Intel-based laptop and it works correctly.
I also tested other 3D applications on the Snapdragon laptop:
* Blender → works normally
* Fusion 360 → works normally
Blender reports:
Renderer: D3D12 (Qualcomm Adreno X1-45 GPU)
Vendor: Microsoft Corporation
Version: OpenGL 4.6 Core Profile (Mesa)
This suggests the GPU itself is functioning correctly and the issue may be related to CoppeliaSim's rendering path on Windows ARM / Snapdragon systems.
Has anyone successfully run CoppeliaSim 4.10 on a Snapdragon X / Windows ARM device?
Are there any known compatibility issues or recommended workarounds for Adreno X1-series GPUs or Windows ARM systems?
Thank you.