Joint limitation
Posted: 30 Mar 2015, 20:56
Hi !
I am using the UR10 V-REP robot to make a real UR10 move. However, I have a small problem. The simulation always turn the joint in the same direction, which cause the real UR10 to reach his joint limit in joint 6 after a couple iteration (each joint can go from -2Pi to 2PI). Is there a way in V-REP to make the joint turn in the other direction? I can't find the place where such decision is made.
If you need more details I'll be happy to provide them.
Thanks a lot,
Laurie
I am using the UR10 V-REP robot to make a real UR10 move. However, I have a small problem. The simulation always turn the joint in the same direction, which cause the real UR10 to reach his joint limit in joint 6 after a couple iteration (each joint can go from -2Pi to 2PI). Is there a way in V-REP to make the joint turn in the other direction? I can't find the place where such decision is made.
If you need more details I'll be happy to provide them.
Thanks a lot,
Laurie