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Vision Sensors in Headless Mode

Posted: 08 Apr 2015, 13:46
by ludwig
Is it possible to run simulations with vision sensors in headless mode?

Does a simulation with vision sensor in headless mode require OpenGL support?

Re: Vision Sensors in Headless Mode

Posted: 09 Apr 2015, 08:09
by coppelia
Edit: make sure to first read this topic about headless mode, this thread is old.

Hello,

yes, this is possible. An offscreen rendering will be used, but this is still based on OpenGL.

Cheers