High resource usage while idle?
Posted: 21 May 2013, 01:17
It seems like V-REP is using a fair amount of resources while just sitting idle, without a simulation running or paused.
This is particularly noticable on my desktop computer, where I have a GPU with a fan in it, which can clearly demonstrate the current load level via the noisy fan.
I'd guess that maybe it is rendering the idle frame very quickly, as fast as possible? The title bar seems to indicate "25 ms", or only around 40 fps.
I recall a similar issue coming up in StarCraft 2, of all places, where the menu screen had no frame rate limiter set on it, and because it was a simple rendering task, it would end up pegging the graphics chipset at very high load, as it tried to render at several hundred fps.
This is particularly noticable on my desktop computer, where I have a GPU with a fan in it, which can clearly demonstrate the current load level via the noisy fan.
I'd guess that maybe it is rendering the idle frame very quickly, as fast as possible? The title bar seems to indicate "25 ms", or only around 40 fps.
I recall a similar issue coming up in StarCraft 2, of all places, where the menu screen had no frame rate limiter set on it, and because it was a simple rendering task, it would end up pegging the graphics chipset at very high load, as it tried to render at several hundred fps.