What slows V-REP most?
Posted: 16 Jan 2018, 15:06
I've been trying to work out which features in a scene slow V-REP the most. I wondered if I could have some clarification on which of these things I've noticed typically have the greatest slowing effect when large numbers of robots are operating together in a scene, my study focuses on modular and swarm systems and being able to run simulations quickly to calculate statistics from is going to be important to me later in my course. I'd also hope at some point to make videos from V-REP simulations with the video being made at the real speed the sim would happen at in the real world rather than the speed at which the sim is refreshing on my computer.
1.Random meshes slow things a lot, even when they are not actually bumping into and interacting with anything? They slow things more even than convex hulls of vastly greater polygon counts?
2.Proximity sensors are slow, even using the options to make them faster and less accurate with that tickbox and regardless of whether they are infrared or laser?
3.Vision sensors will always be slow because they require V-REP to render a scene from the vision sensor's view as well as the main camera's?
4.The size and complexity of code in a robot's lua controlelr has little effect on the speed of the sim? Running this is generally a pretty trivial computation compared to doing all the dynamics, collisions, renders, measuremnts and detections in the physical space of the sim?
If you can clarify which of those observations are correct it would help, also knowing work arounds and ways to make super crude equivalents for these things which would still be suitable for fast sims even if they slightly decreased realism would be great. Thanks.
1.Random meshes slow things a lot, even when they are not actually bumping into and interacting with anything? They slow things more even than convex hulls of vastly greater polygon counts?
2.Proximity sensors are slow, even using the options to make them faster and less accurate with that tickbox and regardless of whether they are infrared or laser?
3.Vision sensors will always be slow because they require V-REP to render a scene from the vision sensor's view as well as the main camera's?
4.The size and complexity of code in a robot's lua controlelr has little effect on the speed of the sim? Running this is generally a pretty trivial computation compared to doing all the dynamics, collisions, renders, measuremnts and detections in the physical space of the sim?
If you can clarify which of those observations are correct it would help, also knowing work arounds and ways to make super crude equivalents for these things which would still be suitable for fast sims even if they slightly decreased realism would be great. Thanks.