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2d laser simulation in v-rep

Posted: 07 Mar 2019, 09:55
by lyz
Hi, I set up a scene, and add a 2D laser scanner to V-rep. I want to test the characteristics of the laser. Then I add a pane(glass) 、a transparent glass and a black wall. In theory, the laser is unable to detect the glass and the black wall larger influence on it.But in V-rep, the uniform distribution of laser spot, basic no effect. Can someone help me explain it? Thanks a lot.

Image image: https://pan.baidu.com/s/1d57-qqQx54eQMei4k5nXfA

Re: 2d laser simulation in v-rep

Posted: 08 Mar 2019, 11:10
by coppelia
Hello,

this is normal: the laser scanner is implemented as a vision sensor, which will detect objects via the openGl depth buffer. This also means, that transparent objects will still be detected, since they also write to the OpenGl depth buffer.

Cheers

Re: 2d laser simulation in v-rep

Posted: 12 Mar 2019, 13:23
by lyz
Hello,
I know the sick tim310 is implemented as two vision sensors, but the 2d laser scanner doesn't seem to be. So how does V-rep simulate the real properties of lasers?