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Creating pipeline in Coppeliasim

Posted: 06 Oct 2020, 11:14
by keyurshukla
I want to create pipeline environment with bends in Coppeliasim. How to create that? I want to run robot inside Pipeline

Re: Creating pipeline in Coppeliasim

Posted: 09 Oct 2020, 07:11
by coppelia
Hello,

if your pipe needs to be dynamically enabled, and your robot run inside of it, then it is not such a good idea to use the pipe's mesh, since it will result in instabilities and be very slow. Better is to approximate the pipe with primitive shapes, e.g. cuboids. You can do this manually (not recommended, since tiresome work), or you can programmatically generate the pipe using (among others) sim.createPureShape and sim.groupShapes.
In this example scene a pipe mesh is being automatically followed, and a primitive shape model created from it.

Cheers

Re: Creating pipeline in Coppeliasim

Posted: 09 Aug 2022, 09:58
by RobertPastor
Hello,
the link to the example scene is no longer available. Could you please upload it again?

Re: Creating pipeline in Coppeliasim

Posted: 09 Aug 2022, 10:58
by coppelia
Hello,

you can find the same example in your CoppeliaSim scenes folder, at scenes/otherScenes/pureTubeExtraction.ttt

Cheers