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Orientation - Euler Angles

Posted: 12 Oct 2021, 22:49
by codycichosz
Hello,

I am trying to calculate the orientation (alpha, beta, gamma), with respect to the global reference frame, of a part within CoppeliaSim, once I rotate it about the Z axis 30 degrees.

I read https://www.coppeliarobotics.com/helpFi ... Angles.htm but I am unsure on which angle rotation equation CoppeliaSim uses within the environment as several are mentioned.

When changing the orientation of an object within CoppeliaSim, is the total rotation calculated by: Rx(alpha)*Ry(beta)*Rz(gamma) with respect to the global reference frame?

Thanks in advance

Re: Orientation - Euler Angles

Posted: 13 Oct 2021, 08:49
by coppelia
Hello,

Euler angles are sometimes difficult to understand, and we ourselves often mix-up things, such as operation order, etc. ;)
Have a look at this scene that illustrates two different types of Euler angles, how to visualize them, and how to convert between them.

Cheers

Re: Orientation - Euler Angles

Posted: 11 Nov 2021, 18:53
by codycichosz
Thank you! I was able to successfully implement and calculate the Euler angles.