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Interact with .obj file properly?

Posted: 15 May 2022, 15:19
by zhy149
Hello, I found some .obj files online and just import them to coppeliasim directly, but it doesn't seem I can grasp them, is there any setting I should modify to successfully interact with .obj files just like pure shapes?
Thank you!

Re: Interact with .obj file properly?

Posted: 15 May 2022, 15:22
by zhy149
Nvm I got it, I need to set it to be dynamic.

Re: Interact with .obj file properly?

Posted: 17 May 2022, 07:07
by coppelia
Keep in mind that random shapes will perform very poorly when simulated with a physics engine (slow, and not stable). Try to use primitive shapes or convex shapes instead (or a compound of primitive or convex shapes): you can still use the original shape for the visual part, but use a simplified representation of it in a hidden layer, e.g.:

Code: Select all

simplifiedDynamicShape --> originalStaticShape
Read more about this in the design considerations on building a dynamics simulatiuon

Cheers