Hi,
I am a Master student and i am planning to use V-rep for simulating a robot. I am thinking of creating a controller (C++) plugin so that it operates synchronously with V-rep. But i read in previous posts that plugins with only dialog.ui are possible to access in v-rep. Is it necessary to have that or is there any other way that plugins can be accessed without dialog.ui. Kinldy suggest me some solution.
Creating controller plugins.
Re: Creating controller plugins.
Hello,
I do not understand your question? What do you mean with dialog.ui?
There are several V-REP plugin examples in the programming folder. Some are plugins without dialogs, others are plugins with dialogs. The best is to use Qt when creating a plugin with dialogs. But in that case, make sure your Qt version is the same as the one that was used to compile V-REP.
Cheers
I do not understand your question? What do you mean with dialog.ui?
There are several V-REP plugin examples in the programming folder. Some are plugins without dialogs, others are plugins with dialogs. The best is to use Qt when creating a plugin with dialogs. But in that case, make sure your Qt version is the same as the one that was used to compile V-REP.
Cheers
Re: Creating controller plugins.
Thanks for the reply.
I saw in some previous posts that, only with if the plugins have dialog.ui (gui interface) it can be accessed, so i got confused. I just ran the bubbleRob plugin tutorial and understood that it is not the case.
I saw in some previous posts that, only with if the plugins have dialog.ui (gui interface) it can be accessed, so i got confused. I just ran the bubbleRob plugin tutorial and understood that it is not the case.