Creating controller plugins.

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Rajesh06
Posts: 8
Joined: 15 Mar 2015, 23:09

Creating controller plugins.

Post by Rajesh06 »

Hi,
I am a Master student and i am planning to use V-rep for simulating a robot. I am thinking of creating a controller (C++) plugin so that it operates synchronously with V-rep. But i read in previous posts that plugins with only dialog.ui are possible to access in v-rep. Is it necessary to have that or is there any other way that plugins can be accessed without dialog.ui. Kinldy suggest me some solution.

coppelia
Site Admin
Posts: 10396
Joined: 14 Dec 2012, 00:25

Re: Creating controller plugins.

Post by coppelia »

Hello,

I do not understand your question? What do you mean with dialog.ui?
There are several V-REP plugin examples in the programming folder. Some are plugins without dialogs, others are plugins with dialogs. The best is to use Qt when creating a plugin with dialogs. But in that case, make sure your Qt version is the same as the one that was used to compile V-REP.

Cheers

Rajesh06
Posts: 8
Joined: 15 Mar 2015, 23:09

Re: Creating controller plugins.

Post by Rajesh06 »

Thanks for the reply.
I saw in some previous posts that, only with if the plugins have dialog.ui (gui interface) it can be accessed, so i got confused. I just ran the bubbleRob plugin tutorial and understood that it is not the case.

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