Producing a Rain-like particle system

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krishsaxx
Posts: 1
Joined: 16 May 2024, 17:48

Producing a Rain-like particle system

Post by krishsaxx »

Hello all,

I am doing a school project where I simulate Lidar rain attenuation with weather conditions like rain or dust. I understand that particle systems can do this, however, I am lost on what hierarchies to use, etc. Basically, I want the data points of the LIDAR sensor to be removed when they intersect a particle, which I think I can do using some of the intersection methods present in the API. However, I still have no clue how to configure a particle system that would be similar to rain or dust. Can anyone help me get started?

coppelia
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Posts: 10410
Joined: 14 Dec 2012, 00:25

Re: Producing a Rain-like particle system

Post by coppelia »

Hello,

not sure I understand what you mean... In CoppeliaSim, you are not supposed to generate thousands of objects in each simulation pass (e.g. like rain drops), otherwise things will get pretty slow. Best would probably be to use drawing objects just for visualy, then use simple geometric calculation for a possible interaction with your laser sensor and the rain drops.

Cheers

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